Lesson 1.3 - Adding a static sprite
In this lesson, we'll add our first sprite in the project: a static sprite. It means that this sprite will not move on the screen. It is useful to add your company logo in a corner of the screen foe example. Also, we'll change its transparency value to create a watermark effect.
Add the sprite
1. In the Librarian
window, select the "Media
Files\Images\Sprites" folder (
). The files contained
in this folder are displayed in the list below.
2. Select the
file "Axialis-logo-text.png"
in the list (
) and use a mouse drag & drop to place
the file in the middle of the edit area (
). The sprite
is added in the project and displayed at scale 1:1 (see below).

Resize and position the sprite
3. Now we're
going to resize the sprite and place it in the lower-right corner of the
screen. First off, check that the project mode is "stopped".
If not click on the Stop Animation
button (
).
4. The sprite
is displayed with a bounding box and resize eight handles (
). Select the handle that is located in the lower-right
corner with the mouse and use drag & drop to resize the sprite. In
the lower-left corner of the application window you see a real-time scale
indicator. Adjust the size to [40% x 40%] moving the mouse and release
the button when done.
TIP:
You can use the SHIFT key to keep the proportions of the sprite while
resizing. When you press the SHIFT key, the proportion is kept (same percent
in width and height).
5. As the end-user
screen will probably be larger than 640x480, the sprite exact position
will change when the screensaver will be executed fullscreen. We want
the sprite to be located and adjusted in the lower-right corner of the
screen. That's why we'll change the hot
spot relative position (aka. anchor point) of the sprite. By default,
it is located in the center of the sprite [50% - 50%]. To be sure the
sprite is adjusted in the lower-right corner, we'll specify the hot spot
at [100% - 100%]. Double-click on the sprite in the list (
), see below. A dialog opens. In both Rel
X and Rel Y zones, specify
100% (
). Click OK to apply
(the sprite position change slightly on screen).

6. Using a mouse
drag & drop (grab the sprite by pressing on an opaque region - a ball
of the logo for example), move the sprite to the lower-right corner of
the screen at location [630,
470] (
).
TIPS:
To know the exact location of a sprite, look at the bottom of the main
application window. On the right side of the status bar, you'll see a
coordinate indicator (
). Near this indicator is displayed
the exact location of the sprite. You can finely adjust a sprite location
by using the keyboard arrow keys. You can also specify the exact location
by opening the Properties dialog box (Alt+Enter),
select the Size & Position
tab and set X and Y
in the Absolute Position group.
Adjust sprite opacity and specify general information
7. We're almost
done. Now we'll change the opacity of the sprite in order to show it as
a watermark on screen. Double-click on the sprite in the list (
), see below.

6. A dialog
opens. Select the Transparency
tab. Using the Overall Opacity
slider, specify 50% (
). Click OK
to apply. The sprite is now displayed with a watermark effect (
).
7. The last
operation to do is to specify some information in the sprite properties.
This is a boring step but this should always be done to make future modifications
easier. Double-click on the sprite in the list (
), see
above. A dialog box opens, select the General
tab. In the Name field, specify
a short name for the sprite: "Watermark
Logo". This name will be displayed in the sprite list. Also,
specify a Description of the sprite
in the field below.
8. Now that we've added our first sprite, we can take a look at the result fullscreen. Press F11 or click the Full Screen button in the toolbar. The screensaver is executed fullscreen. Is the sprite well adjusted in the lower-right corner? Excellent! Press a key or move the mouse to end the full screen test.
Lesson 4 - Adding
a moving sprite