Lesson 1.5 - Adding an animated sprite
In this lesson, we'll add an animated sprite. It means that this sprite is composed of several frames that will be displayed in sequence to simulate an animation. In our case, this is a spinning ball. Note that there is no link between the animated and the motion properties of a sprite. An animated sprite can be static on screen.
Add and position the sprite
1. First, be
sure to be in "Stopped" mode. In the Librarian window, select
the "Media Files\Images\Sprites"
folder (
). The files contained in this folder are displayed
in the list below.
2. Select the
file "Ball-anim.png"
in the list (
) and use a mouse drag & drop to put the
file in the edit area (
). Place it in the upper-right corner
of the screen at location [450, 320]. The sprite is added in the project
and displayed at scale 1:1 (see below). Also, you can see it in the sprite
list (
).

Animate the sprite
3. As you can
see, this sprite is actually composed of 6 images placed on top of each
others. This is what we call a filmstrip.
Now we'll enter this information in the sprite properties to setup the
animation. Double-click on the sprite in the list (
), see
below. A dialog opens:

4. Select the
Animation tab if necessary. In
the Number of Images zone specify 6
(
). In the Animation Speed
zone specify 50
(
). The first value indicates the number of images in the
filmstrip. The second value indicates the speed of the animation.
5. When done,
click OK. The sprites is now displayed
as a single image not a filmstrip) but it is not animated. This is because
the project is in "Stopped" state. Click on the "Play"
button (
) to see the ball spin.
Set the sprite motion parameters
6.
Now we're going to make the sprite move on screen. Double-click on the
sprite in the list (
), see below. A dialog opens. Select
the Motion tab if necessary.
7. Like you did for the previous sprites, choose Straight Line and Bouncing on the edges of the screen options. Also, specify -80 for Horizontal and -80 for Vertical values. Click OK when done.
8. We can take a look at the result fullscreen. Press F11 or click the Full Screen button in the toolbar. The screensaver is executed fullscreen. Press a key or move the mouse to end the full screen test.
Set the sprite general information
9. Like we did
in the previous lesson, the last operation to do is perform is to specify
some information in the sprite properties. Double-click on the sprite
in the list (
), see above. A dialog box opens, select the
General tab. In the Name
field, specify a short name for the sprite: "Spinning
Ball". This name will be displayed in the sprite list. Also,
specify a Description of the sprite
in the field below.
Lesson 6 - Using
collision effects