Lesson 1.1 - Creating the new project
In this lesson we'll create a new sprite based screensaver project and take a look at the editor window.
Create the project
1. In the menu, choose File/New/New Screen Saver Project, a dialog box opens. Select the "Sprite Based Screen Saver" type in the list and click Next. A second dialog box opens:

2. Specify the
Screensaver Title:
"Tutorial1". Also specify
your own Description, Author
Name, Copyright (
) information and click Next.
REMARK: Click on the context help button (
) to get more information on a specific area in the dialog
box.
A quick tour of the screensaver project editor window
3. A new project window opens:

4. In the Application
window (
) you see the menu
and the main toolbar. This toolbar
can be customized by double-clicking or right-clicking on it. When you
select a command in this menu or main toolbar, it acts on the selected
item or window.
5. In the Librarian (
) you can
select the folder that contains the media files (images, animations, music,
sounds) that you'll use in your project (
).
6. The Project document window is named "Tutorial1"
(
). The application is multi-document enabled. It means
that you can create or open several documents in the working area of the
application. A local toolbar is located in the document window. If you
click on a button in this toolbar (
), it acts on the selected
item in the document window. This toolbar cannot be customized.
7. The Document window is divided in two parts.
On the left side (
), you see the list
of sprites included in the project (actually no sprite) as well
as a Background properties element. Sprites you'll add in the project
will be added in this list. Each sprite is placed in an invisible layer
so that sprites on top of the list overlap sprites that are placed below.
Sprite order can be rearranged by drag & drop (in the list) but the
background element is always placed at the bottom.
8. On the right
side (
), you see the editor
area. Actually
you see the default background (it can be customized). Also, this area
is WYSIWYG enabled. It means "What
You See Is What You Get". Each sprite is visible and moves in this
area the same way it will move in the final screensaver. But that's not
all. You can also modify the sprites in this area using your mouse. It
is a real editor window, not only a preview window.
IMPORTANT: This editor window as well as all
values used in the project (coordinates, speeds) are based on the following
visible dimensions: 640x480: [0,0] in the upper-left corner and [639,479]
in the lower-right corner.
9. At the bottom of the main window, you see some important informations about the project (mouse coordinates, sprite size...).
Lesson 2 - Defining
the background